GUNZ 1,0,0,290 launched. build (Jun 20 2014 02:36:40)
Log time (06/20/14 11:39:05)
CPU ID = AuthenticAMD ( family = 1551 , model = 11 , stepping = 2 ) @ 3058 MHz
Display Device = NVIDIA GeForce 9800 GTX/9800 GTX+ ( vendor=10de device=612 subsys=105619da revision=a2 )
Display Driver Version = 9.18.0013.1106
Windows = 6.1 Build 7601 , Service Pack 1 (2095672KB) : Windows 7..
Load XML from memory : system/locale.xml- SUCCESS
Country : (INTERNATIONAL), Language : (INTERNATIONAL)
Load XML from memory : system/gametypecfg.xml- SUCCESS
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
WFog Enabled Device.
device created.
Video memory 629.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
main : g_Mint.Initialize()
ZApplication::OnCreate : begin
0(Primärer Soundtreiber): Hardware Mixing Not Supported
1(Lautsprecher (High Definition Audio-Gerät)): Hardware Mixing Not Supported
2(Digitalaudio (S/PDIF) (High Definition Audio-Gerät)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file
-------------------> Sound Engine Create : 0.790000
ZApplication::OnCreate : m_SoundEngine.Create
1
3
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
ZGameInterface::LoadBitmaps
ZGameInterface::LoadBitmaps2
loading pictures : 0.660000
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
warning : bitmap gungame-mode.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
warning : bitmap framepaneltab0.tga not found.
warning : bitmap shop_buycash_off.tga not found.
warning : bitmap shop_buycash_on.tga not found.
warning : bitmap shop_buycash_on.tga not found.
warning : bitmap shop_buycash_on.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
IDLResource Loading Success!!
IDL resources : 0.189000
ZOptionInterface::InitInterfaceOption
Number of Display mode : 41
Number of Display mode : 41
ZGameInterface::InitInterfaceOption ok
::InitMaps() > No Current ChannelRule
ZGameInterface::OnCreate : InitInterface
Screen Effect Manager Create : 0.162000
ZGameInterface::OnCreate : m_pScreenEffectManager->Create()
ZGameInterface::OnCreate : m_pEffectManager->Create()
ZGameInterface::OnCreate : g_pGameClient->Create()
ZGameInterface::OnCreate : done
-------------------> GameInterface Create : 1.867000
ZApplication::OnCreate : GameInterface Created
ZApplication::OnCreate : m_pInterface->OnCreate()
ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml)
-------------------> Character Loading : 3.864000
----------> in zip ( model/weapon/smg/donor/smgrw.elu ) file not found!!
----------> in zip ( model/weapon/shop/machinegun/machinegun_Incinerator.elu ) file not found!!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
ReadElu() : physique 0 0 ValveBiped.weapon_bone not found !!
----------> in zip ( model/weapon/sniper/shop/FS2000B.elu ) file not found!!
-------------------> WeaponMesh Loading : 17.910999
----------> in zip ( model/weapon/item/shop/medikit_rx.elu ) file not found!!
ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml)
-------------------> Worlditem Loading : 0.074000
ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create
-------------------> ETC .. : 0.548000
main : g_App.OnCreate()
RBspObject::Open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 10
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc
Reset Device
Video memory 629.500000
shader initialize successful : 1
devices Restored.
ZSoundEngine:
estroy
ZSoundEngine:
estroy() : Close FMod
ZApplication::OnDestroy : DestroyConsole()
ZGameInterface::OnDestroy() : begin
ZGameInterface::OnDestroy() : g_pGameClient->Destroy()
PeerInfoList Released
SAFE_DELETE(g_pGameClient) :
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem:
estroy() End :
m_IDLResource.Clear() End :
ZGameInterface::FinalInterface() End:
ZGameInterface::OnDestroy() : done()
ClearLooks() End :
m_WidgetMap.Clear() End :
MCursorSystem:
estroy() End :
ZApplication::OnDestroy : m_MeshMgr.DelAll()
ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll()
ZApplication::OnDestroy done
main : OnDestroy() done