DRGunZ Changelog

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Gunblade

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Start of item balancing has been made
-Weight fixes
-Minor damage tweaking
-Max HPAP lowered from 126/120 to 126/98
-Sniper damage modified to match current HP/AP
-Largeswords received a buff

Further balancing of the itemlist will be done asap
 

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Quest xp has been modified
Quest crates have been fixed
 

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Disabled the Infected gamemode due to a bug, will be fixed asap
 

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Fixed several bugs
Map list has been changed
 

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Fixed several bugs
Enabled the Infected gamemode
 

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Fixed disconnecting bug
Lots of changes to challenge quest
 

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Bug fixes
Part of challenge quest interface has been added
 

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New improved anti lead
Fixed clanwar bugs
Fixed challenge quest bugs
 

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Lots of bugfixes & few interface changes
Patched shotbots
 

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Rewrote Survival mode!
-Features smoother gameplay and low chances on hpap/ammo drops

Updated GunGame mode
-Fix weapon combination issues

Updated Skillmap mode
-Everytime you finish a course it'll be added to your total, when limit is reached the game will end
-Chests are animated now

Updated Anti Lead
-Huge performance improvement

Updated store/equip
-Removed DT / ET line and show matching ingame currency based on what is selected in the store

Changed Roommods
-Removed Instant Reload, Infinite Bullets & Wireframe
-Added No Taunts, No Items, No Worldspawns & New Safefall

And as usual a lot of small bugfixes
 

Gunblade

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Fixed medkit issue
Fixed getting stuck while slashing
 

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Portuguese language support added to DRGunZ
 

SKNeoDio

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^^Everyone get ready for the *X-Mas Update*: Old and previous content is coming back due to high public demand, such as old Quests and previous gameplay environments; new content will also be implemented, along with some enhancements and improvements of what we already offer; which include a further balanced game economy and leveling system.

This major update will dictate the future of our DRGunZ server, so please, everyone try to advertise us around, wherever you can :]
 
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