I am irrelevant to this matter, if it depended on me DRGunz would still be online; it depends on mainly two factors:
- Being able to financially maintain a virtual server;
- Having a programmer who will lead development (since Gunblade is tired of Gunz, which is perfectly understandable).
Don't take the following as if it's the only way it might happen
Step 1, Plan the financial aspect of the game to something that would actually work: A balanced game that everyone likes with an actual donation box including a premium system only affecting gear look and not stats that also doesn't suck.
Step 2, Doing everything else that must be done instead of just waiting on the game programmer.
-Forums? Check.
-Item/Gear outline? ____
-Drafted web front end linking directly to the most important things (donations, premium aesthetic shop, in game account settings, important updates)? ____
-Development milestones laid out for the coming programmer that must be followed to get the game to the status where people will be able to play, comment and see hard work is already being done without them, donate as a result and come back for more?____
-Putting all of this in an organized document along with a contract outlining the benefits for the developer even if it's for a free voluntary position (What they're contributing to and how they must follow their outline with some terms negotiable)?____
-Reaching out the community about this for organization help?____
-Reaching out to the community for financial help to get the server going once it's ready to get started? (We already know you'll do this).
-Consider serious crowd funding websites? ____
Step 3. Once you get the developer, getting him or her to outline back to you the kind of personnel required to do the grunt work that slows him or her down.
Step 4. Internally testing the new alpha. Actually testing it at different levels and weapons to see how different kinds of players will have fun along with getting it to work with a hosted premium aesthetic shop alpha.
Step 5. Importing content to the game and shop.
Step 6. Getting the game ready for OPEN BETA:
-Financial plan for short hosting.
-Plan for restricted playtest : combat and questing leveling.
-Plan to test aesthetic shop via developers only.
-Get an IRC chat or equivalent going
Step 7. Get staff and backup staff ready for the Open Beta test days and start advertising for it internally and externally as well as ask for donations along the way:
Step 8. Open Beta Test day.
Step 9. Shut down the server.
Step 10. Get the aesthetic shop up and running.
Step 11. Fill more essential positions like trust worthy GMs, secondary Server Administrator (just a backup basic handler), extra developers, Support Team for front end.
Step 12. Get the game ready for an all Level Zero re-launch.
-early advertisements
-pick an extremely good release date and readvertise with that
-Amass the IRC or equivalent with links to it (IRC can be run by webbrowsers, everybody has a webbrowser) for serious discussion related to game atleast from the staff perspective.
Step 13. Far before the Launch Day, Plan a Day 1 Level 1 tournament with an aesthetic prize and a bonus level.
Step 14. Plan for monthly tournaments and weekend events before the launch
Step 14. ...
Donations will roll in for something that's actually ready to go. Just have to convince people that it's ready to go, give them updates as it goes and make it sure it finally happens. They're not going to donate much at first because scams are a thing, but with transparency and sticking to a plan like the one above the money will keep coming in. People donate to the things they love. Calling the premiums "donations" is terrible. In the future, premiums should be called premiums, and they should not affect gameplay. People who donate don't really want anything in return except for the that which they give the dontions to, continuing its prosperity. (Tax breaks IRL but nvm that). It was really important to make a distinction between those who truly donated and those who essentially just bought premium items in the past. It never really happend. Less important in the future I guess.